![]() ![]() Given that this is a game suitable for all ages, I will personally award a medal to any child who can defeat this enemy. My main issue, however, is the final boss in Tetragon. There are certainly some gremlins in the system still to be ironed out. ![]() On one occasion when I turned the world, gravity didn’t move with it meaning I plummeted to my death, sideways. I was also left stuck in mid air a few times when trying to turn the level and once when I approached Lucios’ son, meaning I had to start again from scratch each time. You’ll see a helpful red bar as you approach each drop which indicates that it is too high to survive it. He can’t drop from too great a height without the fall killing him. The other hazard Lucios will need to be aware of is fall damage. This isn’t too much of an issue, unless you are needing to make the move quickly which can then become frustrating. You can select which tower to move using the bumpers on your controller, however it’s a clunky process as you never seem to start with the pillars closest to you and they are often the ones you need to move. Some towers are simple stone pillars, whilst others will ablaze or become riddled with spikes as they slowly return to their default position, unless you find a way of locking them into place. By using a mysterious but powerful lantern, he will also be able to move different kinds of pillars (or towers) in order to find a path forward. As I mentioned earlier, turning the world 90 degrees at a time is a key feature of the game, but it’s not the only trick Lucios has up his sleeve.
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